﻿//using System;

//namespace UnityEngine
//{
//    public class IsometricRuleTile<T> : IsometricRuleTile
//    {
//        public sealed override Type m_NeighborType { get { return typeof(T); } }
//    }

//    [Serializable]
//    [CreateAssetMenu(fileName = "New Isometric Rule Tile", menuName = "Tiles/Isometric Rule Tile")]
//    public class IsometricRuleTile : RuleTile
//    {
//        // This has no differences with the RuleTile
//    }
//}
